Post by Steinerman on Feb 22, 2010 4:08:28 GMT -5
(OOC) k, please tell me if I made any mistakes or did something wrong (like mixing up the country names. Pretty sure I got those right, but yeah...) Suggestions and criticisms are of course, welcome. Nay, they are desired
(OOC)
Name:Jozin Nim (goes by Joe)
Alias:Joe Nimble
Age:25
Gender:Male
Nationality: Valtheran
Appearance:
Physical Appearance: Joe stands at an unimpressive five feet, seven inches. He weighs around one hundred sixty pounds. He has a lighter body structure, like that of a professional dancer. His hair is silver colored and cut short so as not to get in the way of his eyes. He has a clean-shaven, kindly face, which some might call handsome. His gaunt cheekbones and over-all haggard look emphasize the fact that he rarely eats. He has two notable features, one of which is the long, thin scar stretching from his right eye to just below his right ear. The other is his eyes, emerald green in color, they seem haunted by something, and give the impression that they belong to someone far older than Joe’s mere twenty-five years.
As he is an infiltrator and scout, Joe’s attire changes radically depending on his mission and the target area he is to scout. Generally when he is sent on scouting missions. He wears toughened hiking shoes, brown in color, with their treads carefully worn away to leave very little trace of his passing. Underneath these, his socks are unmarked woolen things, meant for warmth and their lack of identifying symbols.
Upon his legs are simple cotton trousers, ragged and worn, grey in color and splotched with mud. Holding these up is a brown leather belt. with a rusted buckle for a clasp, once red in color this simple device has been worn to th point that the original copper shines through dully.
His shirt is white cotton, comparatively clean when seen with his other apparel. T he sleeves of the shirt are cut off, leaving a ragged edge just past his shoulders, and his arms bare to the elements. Over this shirt and stretching down just past the belt, comes a leather vest, dyed a grey matching his trousers. The vest is open in the front, with six unassuming iron buttons giving it the ability to close the gap in front, much like a zipper.
To finish off his scouting ensemble, comes a grey flat-cap made of leather and cotton. It usually sits at a jaunty angle, the stiffened brim of the flat-cap offering a little shade and helping to mask his eyes.
When prepared for hostile infiltration missions, his attire changes to allow for combat if necessary.
It consists of matte-black leather body armor, including arm-guards, wrist guards, wrap-around breastplate, leg and shin guards, also a hood and face-veil. All of the armor has 16 gauge steel plates sewn into the reverse side. In addition, metal studs (also painted in black to keep them from reflecting light) have been added to the outer layer of the arm and wrist guards, as well as the shin guards.
Underneath the armor Joe wears a simple black woolen shirt, with matching pants and stockings. His boots are black comfortable leather, with steel plates sewn into the toes of each boot. Hanging from his waist are a pair of leather dagger sheaths, each almost two and one-half feet long. Also, a shoulder holster, (made of leather) hangs from his left shoulder. This holster is slightly irregular, as it has built into it, a pair of smaller pouches, obviously for holding ammo clips.
To complete the ensemble, Joe wears a pair of black leather half-gloves, with metal studs along the knuckles. All of the armor is well worn, but still quite functional.
Personality: Joe is, simply put, a patriot. He loves his homeland fiercely, and is fully willing to fight to keep the nation of Valtheran free of the empire. He does not hate the Empire, so much as he sees it as a threat to his country.
Though a fierce patriot, you’d never know by looking at him. He is generally a solitary figure, hard to approach and harder to befriend. Though once through this outer barrier, he has a warm, easy-going personality, and gets along well with most people. He is kind, extremely gentle, polite to his friends and foes alike. Suave when on infiltration missions. To his comrades-in-arms, he is a solid and dependable friend.
Around people of station, (women especially) however, he is awkward and tongue-tied. And generally keeps silent to avoid embarrassment brought about by his humble background. This often gives his superiors the impression that they command a mute. The only exception to this situation is when on infiltration missions, where he is seemingly able to effortlessly move among others, including those of high station.
Possessions: He is a man of few possessions, having lived either in a military barracks or in the small town he grew up in. But the few he has are listed below.
Pair of silver-handled daggers: These daggers are each two and one-half feet long, made of stainless steel. They are cared for routinely and often, sharpened every day with a whetstone. The crossguards are small round devices, no larger than a hand wrapped around the handle would require so as not to slip down to the blade. The handles are silver and eight inches long, each with a name inscribed along their side. (The names are Val and Anthony.)
Standard-issue service pistol and ammo clips: This .45 caliber service pistol, with the option of a silencer and scope, has been with Joe since he joined the Valtheran military. It is matte-black, with an ornate wooden grip and butt. (Upon close examination, it can be seen that the wooden grip and butt are made of a piece of charred wood, somehow fashioned and worked into the weapon).
The clips are standard size, each with a capacity of thirteen rounds. The bullets are standard armor-piercing shells as well, no markings or serial numbers can be found upon them or the pistol.
Small silver locket: This locket is the last and most curious of the items Joe calls his own. It is a demure device of unparalleled craftsmanship, the small rectangle hangs upon a silver chain made of intricate links. Inside the locket is a picture of a beautiful woman, with an appearance somewhat like Joe’s, in skin tone and eye shape at least. There is a word inscribed upon the inside of the locket, “Duty.”
Special Abilities:
Healing: Joe has an amazing healing rate, roughly seventy-five percent faster than that of other humans. While this does not lead to wounds healing while in the midst of battle, it does mean he spends very little time in the hospital.
Master-infiltrator. Joe has learned to blend into crowds, to become simply another face on the street. With his ordinary looks and disguises, he can pass virtually unnoticed in most populated areas. He is also adept at pathfinding and hiding in surrounding terrain.
History: Jozin was born to Amelia and Andrew Nim, in a small isolated village on the outskirts of Ginther’s Rift. His mother was the town doctor, and his father a woodsman and hunter. He had two siblings, Valerie and Anthony, twins who were six years his senior. As a child in the village of Rondon (for that was its name), he learnt the ways of the forest from his father, the art of medicine from his mother, and his education he gathered from the small one-room school in the center of Rondon.
His early years were full of peaceful life, punctuated by bouts of brief terror when nearby wildlife grew brave and entered the village, only to be driven back by the hunters. He grew swift and agile, an adept hunter able to simply disappear into the forest surrounding their village.
His was a happy life, his family was close-knit and caring. Much like Rondon itself. He played with the other children in the village common ground, and as he grew older he took on more responsibility. He traveled many times with his mother to the military outposts in the Rift, his mother lending her considerable medical knowledge to a situation. It was here that his skills in the wild became truly apparent when he led Valtheran troops through terrain once thought impassable to attack a group of marauders.
By sixteen years of age he’d reached his full height, though he would have preferred to be taller like his brother Anthony, who stood near five feet, nine inches in height. In the past years, the Valtheran military had called upon his and his father’s expertise many times to aid them in traversing the wild lands of the Rift in search of criminals. And finally this brought about horrible retribution from a certain band of marauders who had lost many caches of supplies to Joe and his father’s skill at pathfinding.
While Joe was away at an outpost, lending his expertise in hunting down a particularly violent Hydra, the marauders attacked Rondon, targeting his home and the home of his brother as well. The village hunters were all killed in the first few minutes of the attack, including Joe’s father, Andrew.
His Mother they killed while she was tearfully attempting to drag her husband’s body away from the fighting. His brother’s house they burnt down, after slaying Anthony and his young wife. And his own home, where he lived with his parents and sister, was raised to the ground by a fearsome fire.
When he returned he found that his sister was gone, taken by the marauders, along with a few dozen others from the village, which had been heavily damaged by the attack. After tearfully burying his parents and raising a cairn of rocks for Anthony and his family, he set off at once to get aid from the nearest military outpost.
Now filled with a great fury, he led the soldiers hot upon the trail of the marauders, and they quickly closed the gap, the marauders not knowing they were being chased so quickly or stealthily. The soldiers, (many of whom had family or friends in Rondon) fell upon the marauders with fire and steel, killing or capturing all of them. But the marauders, in a last act of anger and hopeless rage, had vent their stress upon the captives they’d taken, brutally murdering them all, including Joe’s sister, Valerie. He was seventeen at the time.
Afterward, he felt the urge to leave the village where his family had been murdered, and hearing the rumbling of war as Valtheran prepared for possible hostilities with the mighty Empire of Stamaria, he joined the military.
Once through the rigorous nightmare of training that was bootcamp, he found he’d been handpicked to be part of a scout and infiltration force. Meant to keep an eye upon the Empire, he was trained in the art of disguise and infiltration, at which he excelled. Now a veteran of half-a-hundred clandestine scouting operations in Stamarian territory, he has become one of the finest Valtheran scouts in the military.
Miscellaneous: N/A
(OOC)
Name:Jozin Nim (goes by Joe)
Alias:Joe Nimble
Age:25
Gender:Male
Nationality: Valtheran
Appearance:
Physical Appearance: Joe stands at an unimpressive five feet, seven inches. He weighs around one hundred sixty pounds. He has a lighter body structure, like that of a professional dancer. His hair is silver colored and cut short so as not to get in the way of his eyes. He has a clean-shaven, kindly face, which some might call handsome. His gaunt cheekbones and over-all haggard look emphasize the fact that he rarely eats. He has two notable features, one of which is the long, thin scar stretching from his right eye to just below his right ear. The other is his eyes, emerald green in color, they seem haunted by something, and give the impression that they belong to someone far older than Joe’s mere twenty-five years.
As he is an infiltrator and scout, Joe’s attire changes radically depending on his mission and the target area he is to scout. Generally when he is sent on scouting missions. He wears toughened hiking shoes, brown in color, with their treads carefully worn away to leave very little trace of his passing. Underneath these, his socks are unmarked woolen things, meant for warmth and their lack of identifying symbols.
Upon his legs are simple cotton trousers, ragged and worn, grey in color and splotched with mud. Holding these up is a brown leather belt. with a rusted buckle for a clasp, once red in color this simple device has been worn to th point that the original copper shines through dully.
His shirt is white cotton, comparatively clean when seen with his other apparel. T he sleeves of the shirt are cut off, leaving a ragged edge just past his shoulders, and his arms bare to the elements. Over this shirt and stretching down just past the belt, comes a leather vest, dyed a grey matching his trousers. The vest is open in the front, with six unassuming iron buttons giving it the ability to close the gap in front, much like a zipper.
To finish off his scouting ensemble, comes a grey flat-cap made of leather and cotton. It usually sits at a jaunty angle, the stiffened brim of the flat-cap offering a little shade and helping to mask his eyes.
When prepared for hostile infiltration missions, his attire changes to allow for combat if necessary.
It consists of matte-black leather body armor, including arm-guards, wrist guards, wrap-around breastplate, leg and shin guards, also a hood and face-veil. All of the armor has 16 gauge steel plates sewn into the reverse side. In addition, metal studs (also painted in black to keep them from reflecting light) have been added to the outer layer of the arm and wrist guards, as well as the shin guards.
Underneath the armor Joe wears a simple black woolen shirt, with matching pants and stockings. His boots are black comfortable leather, with steel plates sewn into the toes of each boot. Hanging from his waist are a pair of leather dagger sheaths, each almost two and one-half feet long. Also, a shoulder holster, (made of leather) hangs from his left shoulder. This holster is slightly irregular, as it has built into it, a pair of smaller pouches, obviously for holding ammo clips.
To complete the ensemble, Joe wears a pair of black leather half-gloves, with metal studs along the knuckles. All of the armor is well worn, but still quite functional.
Personality: Joe is, simply put, a patriot. He loves his homeland fiercely, and is fully willing to fight to keep the nation of Valtheran free of the empire. He does not hate the Empire, so much as he sees it as a threat to his country.
Though a fierce patriot, you’d never know by looking at him. He is generally a solitary figure, hard to approach and harder to befriend. Though once through this outer barrier, he has a warm, easy-going personality, and gets along well with most people. He is kind, extremely gentle, polite to his friends and foes alike. Suave when on infiltration missions. To his comrades-in-arms, he is a solid and dependable friend.
Around people of station, (women especially) however, he is awkward and tongue-tied. And generally keeps silent to avoid embarrassment brought about by his humble background. This often gives his superiors the impression that they command a mute. The only exception to this situation is when on infiltration missions, where he is seemingly able to effortlessly move among others, including those of high station.
Possessions: He is a man of few possessions, having lived either in a military barracks or in the small town he grew up in. But the few he has are listed below.
Pair of silver-handled daggers: These daggers are each two and one-half feet long, made of stainless steel. They are cared for routinely and often, sharpened every day with a whetstone. The crossguards are small round devices, no larger than a hand wrapped around the handle would require so as not to slip down to the blade. The handles are silver and eight inches long, each with a name inscribed along their side. (The names are Val and Anthony.)
Standard-issue service pistol and ammo clips: This .45 caliber service pistol, with the option of a silencer and scope, has been with Joe since he joined the Valtheran military. It is matte-black, with an ornate wooden grip and butt. (Upon close examination, it can be seen that the wooden grip and butt are made of a piece of charred wood, somehow fashioned and worked into the weapon).
The clips are standard size, each with a capacity of thirteen rounds. The bullets are standard armor-piercing shells as well, no markings or serial numbers can be found upon them or the pistol.
Small silver locket: This locket is the last and most curious of the items Joe calls his own. It is a demure device of unparalleled craftsmanship, the small rectangle hangs upon a silver chain made of intricate links. Inside the locket is a picture of a beautiful woman, with an appearance somewhat like Joe’s, in skin tone and eye shape at least. There is a word inscribed upon the inside of the locket, “Duty.”
Special Abilities:
Healing: Joe has an amazing healing rate, roughly seventy-five percent faster than that of other humans. While this does not lead to wounds healing while in the midst of battle, it does mean he spends very little time in the hospital.
Master-infiltrator. Joe has learned to blend into crowds, to become simply another face on the street. With his ordinary looks and disguises, he can pass virtually unnoticed in most populated areas. He is also adept at pathfinding and hiding in surrounding terrain.
History: Jozin was born to Amelia and Andrew Nim, in a small isolated village on the outskirts of Ginther’s Rift. His mother was the town doctor, and his father a woodsman and hunter. He had two siblings, Valerie and Anthony, twins who were six years his senior. As a child in the village of Rondon (for that was its name), he learnt the ways of the forest from his father, the art of medicine from his mother, and his education he gathered from the small one-room school in the center of Rondon.
His early years were full of peaceful life, punctuated by bouts of brief terror when nearby wildlife grew brave and entered the village, only to be driven back by the hunters. He grew swift and agile, an adept hunter able to simply disappear into the forest surrounding their village.
His was a happy life, his family was close-knit and caring. Much like Rondon itself. He played with the other children in the village common ground, and as he grew older he took on more responsibility. He traveled many times with his mother to the military outposts in the Rift, his mother lending her considerable medical knowledge to a situation. It was here that his skills in the wild became truly apparent when he led Valtheran troops through terrain once thought impassable to attack a group of marauders.
By sixteen years of age he’d reached his full height, though he would have preferred to be taller like his brother Anthony, who stood near five feet, nine inches in height. In the past years, the Valtheran military had called upon his and his father’s expertise many times to aid them in traversing the wild lands of the Rift in search of criminals. And finally this brought about horrible retribution from a certain band of marauders who had lost many caches of supplies to Joe and his father’s skill at pathfinding.
While Joe was away at an outpost, lending his expertise in hunting down a particularly violent Hydra, the marauders attacked Rondon, targeting his home and the home of his brother as well. The village hunters were all killed in the first few minutes of the attack, including Joe’s father, Andrew.
His Mother they killed while she was tearfully attempting to drag her husband’s body away from the fighting. His brother’s house they burnt down, after slaying Anthony and his young wife. And his own home, where he lived with his parents and sister, was raised to the ground by a fearsome fire.
When he returned he found that his sister was gone, taken by the marauders, along with a few dozen others from the village, which had been heavily damaged by the attack. After tearfully burying his parents and raising a cairn of rocks for Anthony and his family, he set off at once to get aid from the nearest military outpost.
Now filled with a great fury, he led the soldiers hot upon the trail of the marauders, and they quickly closed the gap, the marauders not knowing they were being chased so quickly or stealthily. The soldiers, (many of whom had family or friends in Rondon) fell upon the marauders with fire and steel, killing or capturing all of them. But the marauders, in a last act of anger and hopeless rage, had vent their stress upon the captives they’d taken, brutally murdering them all, including Joe’s sister, Valerie. He was seventeen at the time.
Afterward, he felt the urge to leave the village where his family had been murdered, and hearing the rumbling of war as Valtheran prepared for possible hostilities with the mighty Empire of Stamaria, he joined the military.
Once through the rigorous nightmare of training that was bootcamp, he found he’d been handpicked to be part of a scout and infiltration force. Meant to keep an eye upon the Empire, he was trained in the art of disguise and infiltration, at which he excelled. Now a veteran of half-a-hundred clandestine scouting operations in Stamarian territory, he has become one of the finest Valtheran scouts in the military.
Miscellaneous: N/A