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Post by Evil McBadGuy on Jul 17, 2010 12:24:17 GMT -5
So I just got Megaman Zero Collection, and I'd figured I'd do this as a way to hold down the differences they made in the "Easy Mode", as well as give comments on the games, since I beat the original four a long time ago.
We begin our story showing a squadren of soldiers running away from a bunch of mechanaloids, until they come across a mysterious red warrior with no arms who's in a coma. What a wonderful sight.
Soldiers are getting gunned down left and right, and their leader, and annoying whore named Ceil, tries desperately to wake the warrior, Zero, up. A soldier then bravely takes an energy pellet for Ceil, prolonging her life for six more minutes.
Her cyber Elf friend, Prassy, offers her powers to help wake Zero up. Ceil struggles with thise chose for six whole seconds before hadouken-ing the thing into Zero's' body. Seriously, what the hell? This wakes Zero up and grants him arms for some reason.
Right then, we're thrown into the action and start gunning down baddies with a gun that looks similar to the ones the soldiers were ineffectively using. We also see the corpse of that one soldier who sacrificed himself earlier, Milan.
...
Well fuck that guy I guess, we head forward and soon come across a labratory setting. Ceil tells the silent Zero that there might be a transfer point nearby, so they should forward. We walk six whole feet before we come across a collapse.
Ceil wittily retorts, "Oh how nice, the place has caved in." This is no time to be sarcastic you bitch. She then gets the brillient plan to go back, despite how she seems to forget the other way is a total dead end.
Zero's' Spider-Sense then goes off and he speaks his first words, "Stay back!" Ah-HA! I knew this girl was the true evil all along! I-HOLY CRAP a giant extendo arm came and grabbed Ceil! Zero, pleased, goes in to watch her get crushed.
Ceil warns Zero to run, since apparently a gun can't damage this mecha. Haha! Watch me take this! The guy isn't hard, even in normal mode. Just aim for the head. But hey, for giggles, I shot at Ceil a few times to.
This is made even easier by how not only do enemies seem to do half damaged, but you have all of your health upgrades from the start. Kickass, time to kill-Aw hell, cutscene. A strange energy being erupts from the computer.
Hey is that Tron? Holy crap awesome! Well apparently not, since the computer itself tosses an energy blade at my face and tells me to use it. Asshole. Zero asks a legitamite question on who the computer dude is, but is promptly ignored.
So I tell the saber to screw itself and finish this off with the buster, because that's how any man playing the Megaman games takes care of business. Afterwards, Ceil shows absolutely no gratitude(thanks bitch).
She then informs Zero that he has hibernation sickness, which I didn't even know existed. Ceil tells Zero to come back with her to her room-I mean base, and Zero tells her to back off and that he has amnesia(convenient).
Ceil says "Yeah okay" and walks off, and sadly, we have to follow. Next room has a teleporter, so we use that to reach the base. Ceil informs Zero that they decided not to look for him until their hope seemed loss. Smart.
Ceil then actually ASKS if I wanna help her out. I tell her to go fuck herself, but of course all I get in return is "Think about it." So I run off and decide to check the menu. As it turns out, you have all four sub-tanks from the start as well. Cool.
So I start to explore the base, and we soon come across a hungry soldier who tells me he needs 250 energy crystals to function. Hey, I'm a nice guy, so I give it to him. His respense? "Hey cool. Now I can stop being lazy."
FFF-Anyway, I start going up until I comes to the surface of the world, apaprently(base is underground?). I run into another soldier who says that he's so fat that he won't let me pass until I help Ceil out. Thanks.
I run in the total opposite direction and hey, I'm going a good distance. Time to make a break-Holy hell! It's the exact same dude blocking my way again! Augh. So, with nothing left, I accept my fate as a fighter of justice and save my game.
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Post by Evil McBadGuy on Jul 20, 2010 12:56:03 GMT -5
So here we begin our first mission. That mission... I really have no idea. Ceil sends you up top to kill things and... that's about it. So, let's get to it then. First order of business was to edit the controls since the default settings are pretty awkward. Then I decend a staircase and- "No Zero! Not that way!" Great. A girl more pushy than Alia.
So we go on, blasting baddies and really, this game tries to force you to use the saber all over the place. I, however, am not a total pussy so I continue shooting mechanaloids in the face. Moving on, we meet the first major boss, Aztec Falcon. Guy tells us he's a garbage man and that he's about to crush some junk parts up.
That rotton jerk! Time to take him out! He turns out to be a wuss just like his normal mode self, so he's dealt with in no time. So much for character development. I guess Zero shoots him so hard the floor explodes because we then end up on the bottom level. Our reward? The element of lightning. Woo.
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Post by Evil McBadGuy on Jul 24, 2010 22:58:29 GMT -5
Actually, it turns out we're gonna put the Lightning Chip to good use, so it's a good idea to equip it for right now. Right, so now that we're back at the base, more missions pop up on the list. I choose the very first one since it's the easiest out of all of 'em, for many reasons.
This run has you looking for a train, then hijack it since they kidnapped a Cyber-Elf or some shit, I dunno. After more bitching from Ceil, we at long last find the train, and a timer starts counting down. We have 5 minutes before... something. I guess until the sucker blows? Whatever.
Ya know, this game is just really desperate to try and get you using the saber when it's really not called for at most points in the game. Sticking with the Z-Pistol, I'm gunning down baddies left and right. Eventually we reach the boss room, and for some reason one of the generic Xechanaloids fused itself with the core of the transport. Time for a showdown.
Dude's' a total bitch. Most of his attacks are really easy to dodge, and to top it off, he's weak to the Lightning element, which means he goes down in no time. Only thing you kinda have to look out for is his attack that insta-kills you, but you can easily dash out of the way, so no biggie.
Next on the list is a Data Retrieval. This has us going back to the first area in the game, swarming with all new baddies. Simple stuff, since the area is small. At the end we meet a fat elephant who taunts Zero by... waving his arm around like he's having a seizure. Okay then.
Like the last boss, dude's' really simple due to his attacks and the Lightning element. Only real threat he has is a rolling attack that fires bombs, but it's no big deal. Just keep charge-shotting him in the face and you'll do fine. Granted, a charged-saber would do more damage, but eh.
But wait, this ain't over. The whole place starts collapsing on us. Dammit, run!! ...And the door is promptly shut in my face. Sunnavabitch! This is one of the few times the saber comes in handy, as it can slash through obstacles easier when you're on the run.
Once this mission is done, my reward is the Triple Rod! At last, a bladed weapon worth something. Not only can you attack in all directions, but the thing's' extendable, and has a great charged-attack. Very useful for the next two missions that are taken on.
This one has us running through a sky stage for... some reason. I dunno, I think Ceil described it as a base that was under attack, but whatever. The platforming is a little tricky if you're not good at timing your jumps, so be careful. The boss for this sucker is one of the Ensemble Darkhorses of the series; Harpuia.
Dude takes no time in whipping out his twin-blades, and the battle is on! Yeah, using the Lightning element on this dude isn't exactly a good idea, since that's his element and all(cheating whore). But the Triple Rod comes in great handy here, since it can ground him when he's flying around.
A few shots and stabs to the anus later, Harpuia says that it SEEMS HE'S MISJUDGED YOU and flies away like a pussy. One more mission before a story event gets in the way, and I decide to take the last one on the list, which has us infiltrate an enemy base.
Semi-known fact here; There are two paths you can take in this mission. The ground path and the upper path. I decide on the upper since it's less annoying. Soon enough, this stage throws out every fast-paced player's' weakness... Slow-moving platforms! AAHHH!
So yeah, if you don't pay careful attention to the platforms here, expect to jump to your death. Getting past that, we come face to face with an giant 8-headed dragon, ain't that charming. Don't be fooled here. The objective isn't to blast its heads off, but rather to attack the core.
Now despite the fact he's multi-elemented, your reward for killing him is the Fire Element, which won't be used yet. When we return to base, the place comes under attack by an unknown force. Fucking wonderful. And since the resistance is filled with morons, it's up to me to take it out.
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Post by Evil McBadGuy on Jul 26, 2010 15:57:43 GMT -5
And it turns out the giant mechanaloid is...! A tank. A tank only slightly taller than Zero. Neat. So, the point of this is to blast the tank apart until it stops drilling the base. Lightning-Gun comes in handy here. There are three targets to blast off this thing. A nozzle that fires mines is the most obvious.
The other two is a hatch that deploys satellite enemies, and the very top that fires grenades. We'll be taking the hatch out first, then the grenades, then the miner. Or whatever works best, who cares? Once that simple mission is done, we're only given two other missions to take. What a load.
Considering the second mission is the only every person who plays this game dreads, I take the less annoying one. This has you running through the desert trying to find a shuttle that crash-landed. Pretty simple stage, and the Gun with the Triple Rod makes things bearable.
Near the end, you fight Anubis. This guy is really simple. All you really have to concern yourself with is stabbing him in the shins with the Triple Rod, and he goes down in no time. Especially when using Lightning. Once he's dead, you find a single survivor in the shuttle.
The mission suddenly becomes an escort mission, and I hate escort missions. Not only does this guy have a small life bar, but he walks at a snails pace and, if you walk too far ahead, he just stops moving all together. So you have to drag your ass defending this guy until you reach the beginning of the stage.
After this mission, the guy I saved informs us that the enemies, Neo Arcadia, plans to send something to attack the base. Wait, didn't I just deal with that? Oh well, one more mission for this post. Yet again, we go to the desert. Only this time it's to find a secret base and rescue prisoners.
Getting body-deep in sand, we dive in and starting blasting bitches left and right. You eventually come to a makeshift stealth mission where you have to avoid getting detected or the prison doors lock you out. Not hard thanks to the good old Lightning-Gun and its stun effect.
Once you've rescued everyone, they inform you that a Boss is behind the door to their escape and want you to deal with him. Ceil also shows off some hacking prowess which makes you question why she didn't use such skills earlier. But whatever, okay, we can take this guy.
Turns out he's a frozen deer... antler... thing, and he wants to duke it out. Now's one of the few times the Fire Element comes in handy, making this dude an absolute joke. Really, all he does is test out your acrobatics, and even then he has an easy pattern and a load of avoidable attacks.
Our reward for roasting this dude alive is the Ice Element. Yaaayy. But wait! After the mission you can visit the Triple Rod guy and found out he made you an all new weapon! The Shield Boomerang! Hell yeah. Sorry Triple Rod, but this new gadget is alot more useful.
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Post by Evil McBadGuy on Jul 27, 2010 21:08:07 GMT -5
Gonna be covering only two missions in this one. Why? Because the two I'm knocking out both take place in the GODDAMNED DESERT! Can we PLEASE find a different location? Bah. First up, it turns out the... desert, of all places, is being invaded by invaders. Swell.
Shield Boomerang with the Lightning attached is a wonderful gadget here. Not only can you slice and stun, but also reflect weak pellets while the Shield is up. And considering most of the enemies are generic X-Gunners, it's totally in our advantage. After going through a hoard, we meet Fefnir.
Don't be fooled by his pink paintjob, this guy is a brute. His weakness? He rarely ever uses they giant cannon of his, so the Lightning-Gun works wonders here. I think he's faster in Normal Mode, but I forget. This guy is also the first person we fight that has an Overdrive Aura.
He goes down easy, so our next mission has us diving into that secret base under the desert again. The catch? This place is flooded with water now. Our objective is- Ceil: FIND THE COMPUTER ROOM!! AAAHHH!!!
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...
Oh god. Okay. I'm good. Ahem, anyway, the only real trouble here is not getting crushed by... are those Repliforce Submarines? Hey, neat shoutout to X4. Yeah, remember X4? Where the Maverick Hunters proved they were real dicks? Good times. Good times.
After the computers are destroyed, we run back to meet another familiar face, Leviathan. She claims she believes in GRRRLL POWER if only because she has home-field advantage. Hilariously, she's weak to Fire, so the Fire-Gun gets some use.
This battle can actually be pretty tricky if you don't know what you're doing. Levi's' main method of attack is trying to swim around and sneak attack you, but with some battle skill, you can take her out and she runs off like Fefnir and Harpuia did. Next up is the mission every MMZ1 Player dreads...
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Post by Evil McBadGuy on Jul 29, 2010 12:17:59 GMT -5
"Protect The Shuttle" Everyone hates this mission. Everyone. Remember that stage that involved patience before? It takes place there. Before heading in, we'll be swapping the Shield Boomerang for the Triple Rod, as we'll be needing it. As we enter, Ceil notices some of her men are missing. Slackers.
And here's where we meet one of my favorite characters, Phantom. If you can believe it, he's a Reploid Ninja who decides he wants to sneak attack you right at the start of the stage. Awesome and-hey th screen adjusted itself midway through his speech. Weird.
While the dude has a bunch of fancy tricks, he's really not hard to beat. Just keep blasting him with the Z-Gun. Sometimes he'll try and pull a clone attack on you, but all you have to do is stab the real him and he falls out of it anyway. After his defeat, he tells you that he hid time bombs everyone. Oh boy.
So we've got 3 minutes to find and disarm the bombs. Damn. What doesn't help is that for some reason killer dogs are now out for Zero's' blood. What the hell? He piss on a fire hydrant before they could. Bah. Once we get in the main building, Ceil says "You don't have to do this you know."
Well thanks for telling me now you bitch! I turn to leave, but oh look, an invisible wall. Great. When you find your first bomb, Ceil says that in order to disarm it you have to slash it and then touch. I don't recall slicing bombs ever being a good thing, but hey, that's why I'm no scientist.
What really makes this level irritating is that most of the bombs are hidden in the platforming section. It's obvious they want you to take it slow and all, but how can you take it slow when you're in a fucking hurry!? Another thing that doesn't help is the floating enemies everywhere. Gah.
Once that travesty is over, the base gets attacked. Jee, what a surprise. Our job is to go around killing baddies and not caring for the consequences. As you might've guessed, we bring the Shield Boomerang back for this. Eventually we reach a boss that turns out to be...!
A Flaming Monkey. He says he's a follower of Phantom, but seriously? A flaming monkey? Whatever. Time to bring back the Lightning powers. Dude's not tough at all. He mainly focuses on dashing back and forth trying to hit you with various objects. So what do you do?
Employ the same tactic. Just dash back and forth shooting him in the face with the Lightning-Gun, and he goes down in seconds. As he's dead, that mysterious force from the beginning of the game arrives and reveals he's X, and that the main antagonist is a Copy of him built by Ceil.
Gee, way to undermine what could've been a great seller of psychosis and motivations degrading over time. Wait a sec, built by Ceil? How the hell'd she even pull that off? Do you realize how many resources it'd take to even come close to... know what? Fuck it. Moving on.
Zero says he's ready to put an end to all this, and the Resistance says they can only teleport him so close to the enemy base. No problem, just more baddies to blast. Ceil says that Zero can win because he's an original(herp derp foreshadowing) and agrees to the mission. We're on the home stretch!
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tk
Squire
Posts: 38
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Post by tk on Jul 29, 2010 18:41:42 GMT -5
eh, honestly, I never had trouble with that loathsome level.
no clue why though. must have been pure luck.
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Post by Evil McBadGuy on Jul 29, 2010 20:45:52 GMT -5
Let's get to it! The first part of the final mission has going into a stage that looks like it belong in one of the Sonic games. Some tricky platforming is involved, but nothing too difficult. Eventually we reach my favorite mid-boss of this series; the Stone Guardians. I don't even know why I like these guys, they're just awesome.
But really, they're really easy to beat, especially since they can only attack using basic pellets. That means the Shield Boomerang is their major weakness. After them, we meet the boss of this level; a Shiva-lookin' thing. Doesn't speak, but man he's even easier than the Guardians.
When he's killed, we get to save up and recover our health. Cool. Part 2 of the mission starts now, and next we meet an electric beetle dude. He's easy too, as the Ice-Gun makes quick work of 'em. Seriously, you can almost do nothing but sit there and shoot charged shots at him; it's ridiculous.
Later on, we meet... a really toned down Colored Devil. Zero outright calls the Rainbow Devil a slug(ooohh, buurrrn), and the battle begins. There's really no help I can offer with this guy except SHOOT HIM! SHOOT HIM IN THE HEAD! SHOOT HIM IN THE HEEAAADD!
Now then, through the next door. Hey wait a damn minute! Ceil's' here! How the hell'd she get past the Goo-Devil! Lazy whore. She tries to give some melodrama about how Copy X was a mistake and blah blah blah. Zero appropriately decides to tell her to shut her trap.
Well time to return to base to--Hey! Yeah, Ceil decides to stay inside of Neo Arcadia, meaning you don't get to save because she's petty. So if you die, it's back to fighting the Rainbow-Devil. Just wonderful. Thankfully, this final stretch is relatively short if you know what you're doing.
That's right, it's time for the boss rush. The first four we fight are the Beetle, Anubis, Fatass Elephant, and the Stantler. They're not upgraded at all, so just beat 'em how you did last time. Moving on, the Shield Boomerang proves its usefulness yet again. Not just in the level but in the coming bosses.
Next up are the four Guardians of Master X. First we take on Harpuia, who insists that he and his boyish voice will Bethe last thing you see! Hilariously, I found a trick that makes Harpuia even easier than he already was. First, equip the Ice element so that you're using the Ice-Gun.
See, if you hit him with a charged shot while he's in the middle of his 4-hit combo, he starts it all over again. That's right. This means you can easily lock him into his own death. Next up is Fefnir, who, hilariously, becomes even easier since he's on flat land this time. Yay Lightning-Gun.
Third up is Leviathan, who hasn't changed at all.Funnily enough, using the Fire-Boomerang is actually a good idea if you're good at aiming and manipulating the Rang's' path. Last on the list is Phantom, who after you win decides blowing himself up is the best course of action.
Quite a shame too, he even gives you a small speech about how human peace has been spreading thanks to X's' efforts. Zero dismisses it, but atleast with Phantom you can see where the guy is coming from. But alas, he dies in vain. Poor guy. Soon enough, we come to the room of our main man, Copy X.
The Guardians, now three, show up to gang up on you, but X tells them to screw off, since they're no match. That's right you pussies! All of you combined ain't enough to take me on! Once they leave, CX gives his spiel about how Reploids were becoming corrupt, and that thanks to him humans are being happier.
Zero points out that the flaw is that the original X fought for all people, not just humans(I don't seem to recall that but okay), and due to that, the Copy can't win. X puts on his Hyperion Armor and tells us to en garde! Aww yeah! This happens to be my favorite boss battle in the game due to how fun it is.
X mainly flies around like a maniac. Swapping elements and shooting you in the face. Even if it's not the best way to fight, I like doing the same thing. Dashing around in a elemental shooting match. Eventually the match goes to us, and the two warriors stare eachother in the eyes.
Zero outright mocks Copy X saying that even if his memories are gone, his body remembers that the original X was much stronger(a nice burn with extra foreshadowing). X won't accept that he's anything but the perfect copy and transforms into a gigantic angelic being known as Seraph X.
This is where alot of people tend to pull their hair out. Seraph X breaks apart the outer sections of the floor and surrounds the area with floating spike platforms, meaning if you're not careful you instantly die. Ontop of that, most of X's' attacks focus on knocking you into the pit. Great.
And then I die because I'm a gung-ho asshole who tried rushing in. Great. Thankfully I had max lives, so no biggie. We face off against X again, this time taking things slow. It costs me a Sub-Tank, but I eventually beat the guy. In a final act, Copy X tries to make the whole base self-destruct.
...And Zero escapes by jumping in a door to the left. Hey! Why the hell couldn't I just do that earlier? Ah well. We're treated to a scene in the desert where the real Megaman X appears before Zero, lamenting how he's fought by himself for 100 years. Time has taken its toll, and he passes the torch to Zero.
Zero accepts the title of Megaman and rises off the ground, facing down a bunch of mechanloids out for his body fluid. The credits roll as we've highly deserved our ending. Oh and so you all know, this final stretch had bitchin' music. Next up, Megaman Zero 2!
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Post by Evil McBadGuy on Jul 30, 2010 22:31:23 GMT -5
Zero 2 starts off with out Red-Armored hero traveling through the desert. According to the narration, it's been a whole year since Zero 1 happened, and Zero is now fighting Neo Arcadia solo. Well wait a minute, we took Copy X into the ground! How is Neo Arcadia still around?
Well no time to think about it now, as an army of mechanaloids forms from the sand to challenge us. Zero throws off his cape dramatically and... Holy shit! We're in Proto Form! Easy Mode gives you the Proto Form right from the start! Mechanaloid Army? Try Mechanaloid Graveyard!
For those of you who don't know, Zero 2 introduced a Form System, in which Zero's' attributes and body color changed when under certain conditions. Proto Form is what happens when you've mastered everything. Even in normal mode, Proto Form makes you a walking godsend. So yeah.
As well, it turns out that Zero 2 is the first time you might actually give two-shits about the Z-Saber, as new enemies were introduced that have tough armor and not as easy to reach weak-spots. But even so, Saber use is very rare. Speaking of weapons, where'd our old crap go? Only the Saber and Gun? Ah well.
After a while of blastin' and slashin', we come to our boss; a giant mechanical scorpion. Ya know, this guy might actually be tricky if we weren't in goddamned Proto Form! I'm sorry, I just can't get over it. It's just too awesome in how easy this makes things.
As well, right off the bat Zero 2 shows that's it's better than Zero 1. Better graphically, smoother controls, and even a somewhat better plot. Anyway, after we get done massacring the populace, Zero collapses from both heat and exhaustion. Come on man! You're in fucking Proto Form!
Anyway, Harpuia then rides up... on Aztec Falcon!? How the hell'd he survive?! We blasted his ass back in Zero 1! Augh. Anyway, Harpuia contemplates if he should kill you where you lay, or take pity on you. He takes the latter and leaves you at the front door of the Resistance. Asshole.
Yes, the Resistance got a new base too. Such a good base that Sprite Comics would use it for generations to come. As well, the Resistance came under new leadership in the passing year(thank christ), and is now under the command of a guy called Elpizo.
I love this guy. He's so smug and yet so graceful that it's just awesome. He says that the best course of action is that now that X is gone and Neo Arcadia is being whithered away, a big strike on some of their operations is a good way to go. Can't argue with that logic other than the Resistance sucks.
Even Zero seems to agree as when the two first meet, Zero tells Elpizo that he's moving too fast on the missions. Elpizo tells Zero that he has no reason to complain, seeing as he's no longer a soldier here. Hey, he's gotcha there Zero. Onward, we meet up with the Weapons guy again.
He scolds Zero for using the Shield Boomerang and Triple Rod to the point of them breaking. Oh well you just pulled that one out of your ass didn't you? Anyway, he happily repairs the weaponry. giving us the Shield Boomerang and the... Chain Rod? What? Why would you modify the Triple Rod!?
The Chain Rod basically works like the Hookshot from the Zelda games. You can latch onto things to pull them in, hang from the ceiling, etc. And when you charge it it... becomes the Triple Rod. What the hell. This weapon is mostly useless sadly. Granted it's used more than the Saber, but still.
Back to Elpizo, he seems to have changed his mind and asks Zero to help. I tell him to go fuck himself and he says he perfectly understands. Ceil then lets it slip that Elpizo used to work for Neo Arcadia. Gee, I wonder if this is foreshadowing anything? I say yes to the missions.
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Post by Evil McBadGuy on Jul 31, 2010 19:09:49 GMT -5
So, going back to the sexy beast that is Elpizo, he brings up a Stage Select that's pretty similar to the X4 Screen Select. That's pretty cool. I decide to take the Panther/Panzer mission since he's one of my favorite bosses in this series. Once selected, we get a pretty cool transfer sequence.
The mission has you defending a Resistance Train from a horde of Mechanaloids that are trying yo hijack it. Nothing difficult at first. Just run along the top and beat the shit out of anything in your path. But then halfway through, the tricky part comes up. Well, sort of.
Now we're in the cargo tray. First off, what the shit is this? No wonder the Resistance is having so much trouble, seeing as they decide to just leave a pile of their cargo out in the open. The object here is to not let all of the crates get stolen. Now you'll wanna keep them all safe for a maximum rank.
But seeing as I'm a complete asshole, I decide to let all but two cargo crates get stolen. Really, a rank is only a bragging right in Easy Mode. In Normal? It's a bit more important. This section is one of the few times you might care about the Saber, due to its hitbox and all.
A bit later we reach the boss, a Lightning Panther. I love this guy due to both how and where you fight him. You fight him by hopping across two side-by-side trains, and he attacks you by doing kung-fu flips and shooting lightning at you. Good lord that's awesome. Sadly, he's weak to the Z-Gun.
Once he's dead, Zero decides to... rip his claws off!? Holy crap dude. But it's thanks to those claws that we get a new EX-Skill, the Spark-Shot. Basically, Zero's' version of Megaman(X)'s'' Copy Ability. We also get a new Lightning Chip. In order to use the Spark Shot, we have to full-charge the Lightning-Gun.
The Spark Shot isn't too special, as it's just a slightly stronger and faster Lightning Shot, but oh well. When we get back to base, Elpizo says that I saved just enough for them to further their assault on Neo Arcadia. Alright then, guess you guys weren't too picky huh?
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Post by Evil McBadGuy on Aug 3, 2010 22:30:54 GMT -5
This next mission is what every MMZ2 despises doing. Am I crazy for doing it now? Maybe if I wasn't in Proto Form, but hey. In this mission, we go into a Factory to destroy super computers. Sound basic? It actually gets very annoying. This mission would later cause nerd rage.
Moving on, this stage is filled with hazards. Lava, floating enemies, reflector shots, and enemies who explode like bombs. As well, this place is a freaking maze. The Lightning-Gun is actually pretty useful here except for a big section near the end. When you find a computer, your job is to kill it while it shoots at you.
Anyway, big tip here. Late in the stage is a section where you need to use the floating bomb foes to destroy walls. Do no charge your buster here unless you're ready to take a chunk of hurt. Simple pellets send them flying in the opposite direction, so aim carefully.
After destroying a certain number of shooter-puters, the biggest annoyance of all appears; Phoenix. Saying this guy is an asshole is like saying Teddy Roosevelt was a kickass President. You'd better use the Spark Shot, as you'll need it. Not only does he shoot fire and rush you, but the room itself spits out lava.
Not only that, but if he manages to grab you, he summons to souls of enemies Zero faced in the past to gang-rape you. Seriously dude? Summoning the likes of Vile and Colonal might be awesome and all, but what the fuck? Lastly, he can split into four clones, of which you can't tell which is the real one. I hate this asshole.
Once he's dead though, we get jack shit for a reward. Maybe you have to kill him with a certain weapon, but I don't really care at all. Only two more missions to do, but with that out of the way, it only gets easier. Also, incase you didn't know, you can use the Chain Rod to get items, but most of those items are useless.
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Post by Evil McBadGuy on Aug 4, 2010 13:11:27 GMT -5
Okay so I lied. We did in fact get the Fire Chip for the trouble, but that's it. But it's thanks to this that the easiest mission in the game becomes even easier. This one has us going to an ice base in order to destroy its supercomputers. Goddamn there's alot of computers in this game.
Anywho, the level isn't really much to talk about. Sure the computers are semi-hidden, but it's pretty easy to just run around and shoot things. So, to make things more interesting, I decide to be a total dickcheese and ignore all the computers, go straight to the boss, kill him, and fail the mission.
Reset, let's start things off proper. The only thing that might get on you in this level, maybe, is the slippery ice in certain locations. Oh, and there's a mid-boss who dies in two shots thanks to the Fire-Gun. Anyway, after you've destroyed all computers, you fight a Polar Bear.
Mr. Bear is pathetic. Probably one of the easiest bosses in Megaman history. His tactics? Walk very slowly toward you and maybe occasionally throw an ice wall! Maybe! Seriously, the guy went down almost literally without a fight. For winning this round, we get the Ice Chip.
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Post by Evil McBadGuy on Aug 7, 2010 0:39:16 GMT -5
Last on the four missions available is one where we're to infiltrate a snake pit and rescue lost soldiers. While the new management is nice, the foot soldiers seem to be stagnant. Elemental Chips won't help you in this stage, seeing as it's the non-elemental one, though if you really want one, go with Ice.
One reason I hate this stage is that it forces the Chain Rod on you for a section of it; Forcing you to swing from one ledge to the next. Thankfully you don't have to bother afterwords though. Speaking of which the mid-boss is really easy. Three or Four charged shots and it dies.
Anyway, you can find the soldiers you're meant to save in the section before the boss door, but to be a prick I saved all but one of 'em. The boss is a Snake you can actually be kinda tricky if you're not careful. The gimmick being that he manipulates the tiles of the arena you fight on.
However, play your cards right, and you'll grasp victory. At the end, you rescue a Baby Cyber-Elf and Cyber-X appears. X says he's pissed off that he only got a years worth of rest, seeing as the Resistance now has two Baby Elves thanks to both you and Ceil. So we're serving to piss the Mother Elf off, wonderful.
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Post by Evil McBadGuy on Aug 9, 2010 10:33:14 GMT -5
With all the missions completed, Elpizo begins Operation Righteous Strike; A full frontal assault on the Neo Arcadia HQ. Zero's told to stay out of it and... hey, he actually kicks back and relaxed. Hell yeah. Sadly, our break is interrupted when we're informed Elpizo and his team are facing difficulties. Teleporting in after 'em, we can really see why they had trouble. Not speaking for the corpses of dead soldiers, the Neo Arcadia entrance is really tacky! Damn them! Not only are they prejudice against Reploids, but they're forcing their gaudy fashion sense on the world! These people must be stopped! Anyway, the stage is relatively short and easy, especially thanks to the buster. However, in the middle of it all you have to fight three Elemental Golems one after another. Lightning, Ice, and Fire. Change elements accordingly. At the end, we meet our old friends the Guardians. They taunt Zero about how while Elpizo put up a fight, the three basically gang-raped him into submission. Poor guy. Zero actually plays it smart and teleports both himself and the Resistance leader back to base... And we also get news that a Stealth Bomber is on its way. Damn, our base isn't so secret. So I get to save and prepare myself right? Right? Oh, no prep huh? Zero decides to be a damn hero and jump the gun, ordering that he be dropped near the bomber on a Resistance Jet. Ceil keeps being useless but begs to come along. Gonna force all this on me? Alright assholes, let's rock.Depending on your luck, this mission is either simple or a total pain in the ass. Platforming, unexpected pits, gunfire, the works. All I can say is use the Z-Gun with great justice. And really, until the end, not even the Shield Boomerang is helpful. As well, we fight the Lightning Golem again! Meet Ice-Gun. At the end of the stage, Ceil teleports in and start diffusing the bomb. Now we get a timed segment where we have to defend her from oncoming Mechanaloids. Great. Now, believe it or not, you'll wanna give a shit about the Z-Saber here. It's mostly due to the angles the enemies come in at. The Shield can also gain some use. Ceil teleports out when she's done, but then the ship itself starts diving, so your only hope is to rush to the edge and jump off. Thankfully, the Resistance Jet comes and picks you up. Bad news? You get to fight a giant blue beetle who happens to be the bro of the pink one we killed in MMZ1. He's a tad bit tricky, but keep gunning him and you'll be fine.Hope you know how to dash-jump, too, lest you wanna get stuck in a good chunk of his attacks. Back at base, Elpizo has gone mission; having left a message that he's ashamed at his failure and has gone to seek more power.
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Post by Evil McBadGuy on Aug 11, 2010 0:40:38 GMT -5
So now we get a choice of four missions of which to pursue Elpizo in. One for each of the Guardians and... a Frog. I miss Phantom. Out of spite, let's choose the Frog and kick its ass. Hey, I guessed right. Here we meet Elpizo who's holding the Baby Elves. He explains that they told him of the Mother Elf.
Zero warns him that the Mother Elf has been corrupted into the Dark Elf, but Elpizo laughs it off and explains that a key to unlocking the Dark Elf has been hidden in this stage, and challenges Zero to a race. As it turns out, this stage is just a modified version of the Snake stage.
Once you get done admiring the Legends references, you reach the end rather easily. Elpizo actually meets you in the boss room and taunts you for being a lazyass, then rushes off as the Frog boss comes in late. Don't be fooled; This guy can be pretty annoying if you don't be careful.
His main gimmick is shacking the trees to call down caterpillars, of which he'll eat to grow bigger and turn invincible for a short while. Completely ignore every weapon but the Z-Gun here, and Charge Shot the hell out everything in your path. Once he's down, you rush into the next room and see Elpizo teleport off.
Cyber-X then makes his appearance, saying that as long as his body is within the seal, things should work out. But seeing as his soul and body have been seperated... yeah. Zero promises X that he'll take care of things seeing as the Resistance is incompetent, and teleports out.
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