Post by Ribitta on Nov 26, 2010 4:44:19 GMT -5
Name: Elisa Syf
Alias: Terre
Age: 15
Gender: Female
Nationality: Allondell
Appearance: Born and raised in Allondell, Elisa Syf has fair skin and light green eyes, her dark hair curtaining over her smooth face. She stands at a humble height of five feet and two inches, still having a short ways to grow before reaching full womanhood. Weighing no more than ninety pounds, Elisa’s body does not give off a particularly solid figure.
Her attire is kept fairly simply, usually sporting a lightly colored leather vest and breeches. Her feet only protected by flat sandals and wrists wrapped in leather, Terre travels lightly at almost all times. Across her shoulder and resting on her hip is a rucksack of sorts, carrying the majority of her possessions, but unless the weather is fierce and she dons her cloak, little more or less can be expected on her body.
Personality: Forged from a history of lost hope and burnt memories, Terre has forced herself to become an extremely independent person, never lingering in one place for long. Driven by her desire to find her brother once more, Terre focuses on no more than the last of her family in her goals, always in search of answers. Equally disdainful to both the Korin and Stamarians, she wishes for nothing more than to return to the life she once had and vanish from the world’s eye.
Beyond this goal, though, lies a very broken and unstable individual. Terre’s case is beyond the simple person with trauma that curls up defensively when people try and get close. No, she lies more in the lines of insanity. Upsetting her can cause severe bouts of mental instability as well as frequent anxiety attacks. At this point not only will she lose rationality, but she will also lose any sense of predictability by even those who know her the best.
Possessions: Terre owns the clothes on her back and the contents of her rucksack but little more than this. A small locket with a family photograph is buried deep within her pack alongside a curious ring her father once owned. Also in the pack she keeps a cloak, small pair of shoes, and her coin pouch, making up the rest of her belongings. While she owns few things, each one has a level of sentimental value and she holds onto them dearly.
Special Abilities: The only power Terre has to her name is an extremely potent one; born with the raw ability, Terre has the ability to control nature in several different forms. From hurtling boulders to twisting metal, sprouting life to rotting trees, Terre is a nature elementist. She possesses a great deal of natural skill in the practice, but most of the talent is still raw and undeveloped, having little time with instructors to better hone her skills.
History: Born to a family of three in a moderately sized town toward the edges of the Commonwealth, Elisa Syf grew up in quite a pleasant environment. A middle class family with hard-working parents and a prodigy of a brother, Elisa’s life was beyond ideal. However, while she grew up with a peaceful lifestyle and expectations, the rest of the world soon began to feel the wrath of the Stamarian Empire as it encroached upon the rest of the world.
As with anywhere, the general populace was unsure as to what they truly thought of the Stamarian hegemony, but they soon realized that not only would they have no choice in the matter, but their days as a town only loosely affiliated with Minervum were quickly coming to a close. While the official Stamarian expansion throughout the core continents had begun when Elisa was hardly two years old, her own town avoided the direct impact of homogenization for a remarkable six more years. Sadly, though, when it did indeed arrive, it arrived harshly.
For several years the smalltime politicians of the town had warded off the Stamarians, having no real desire to be absorbed into the bulk of the empire. Their resistance, while relatively tame from an objective point of view, was nothing that the Stamarian Empire would tolerate. After putting up with it for half a decade, the town would receive a true taste of Stamarian justice. The politicians and their families were whisked away in the middle of the night, being replaced abruptly with Stamarian supplements. Not used to absolute rule, the town protested even further against their newfound leaders. Disgruntled with the town as it was, the Stamarians involved used this as an excuse for some long anticipated revenge.
Labeled high risk, the town was essentially taken under siege by the Stamarians. Curfews took effect, brutal questionings of those who broke the Stamarian “law” became regular occurrences, and the town essentially vanished from the map. For Elisa and everyone else in the town, life became one that existed primarily in fear. By the time she was ten, life in Stamarian hands had become almost a natural thing, and as the town slowly submitted, the restrictions were lifted slightly.
While everyone was pleased that the iron grip was not quite so harsh, many still existed that detested the Stamarians for what they had done and saw the lighter restrictions as a way to finally break free. Among this group were Elisa’s parents, even more frustrated now as their oldest son, now of age to apply to universities, had been denied by the Stamarian officials to leave the town.
The words still burned a searing memory into your mind, as her parents left Elisa one evening, “Your mother and I are going out. We love you, and Tenor will take care of you while we’re gone.” Her parents did not return by the next morning, but instead the security had tripled. She and her brother, Tenor, waited for months, but their isolation was even more absolute than before. Finally, Tenor decided he could wait no longer. Soon he started disappearing for evenings, instructing his sister to remain safely and soundlessly in her room, but one night, just like her parents, he did not return.
Diligently she waited as she had been instructed, but trouble would find her directly, this time. Hardly two weeks after her brother’s disappearance, the Stamarian soldiers would beat down her door in the middle of the night. However, this sparked a most peculiar thing within Elisa. As the soldiers neared her, she was overwhelmed by a force of innate magic within her, called upon by her final desperation. The soldiers were slaughtered, and the girl fled, hardly in a stable condition by now.
Fleeing to a neighboring town, Elisa found brief refuge there, an old family friend giving her a hand. For the next few years this would be her lifestyle and Elisa would soon adopt the name Terre as she realized her affinity for magic. While she would grow to be a much stronger individual as her magical prowess increased, her state of mind has decreased. Staying with any one for an extended period of time is nearly out of the question, and she pretty consistently stays on the move, intent on finding her family.
Miscellaneous: N/A
Alias: Terre
Age: 15
Gender: Female
Nationality: Allondell
Appearance: Born and raised in Allondell, Elisa Syf has fair skin and light green eyes, her dark hair curtaining over her smooth face. She stands at a humble height of five feet and two inches, still having a short ways to grow before reaching full womanhood. Weighing no more than ninety pounds, Elisa’s body does not give off a particularly solid figure.
Her attire is kept fairly simply, usually sporting a lightly colored leather vest and breeches. Her feet only protected by flat sandals and wrists wrapped in leather, Terre travels lightly at almost all times. Across her shoulder and resting on her hip is a rucksack of sorts, carrying the majority of her possessions, but unless the weather is fierce and she dons her cloak, little more or less can be expected on her body.
Personality: Forged from a history of lost hope and burnt memories, Terre has forced herself to become an extremely independent person, never lingering in one place for long. Driven by her desire to find her brother once more, Terre focuses on no more than the last of her family in her goals, always in search of answers. Equally disdainful to both the Korin and Stamarians, she wishes for nothing more than to return to the life she once had and vanish from the world’s eye.
Beyond this goal, though, lies a very broken and unstable individual. Terre’s case is beyond the simple person with trauma that curls up defensively when people try and get close. No, she lies more in the lines of insanity. Upsetting her can cause severe bouts of mental instability as well as frequent anxiety attacks. At this point not only will she lose rationality, but she will also lose any sense of predictability by even those who know her the best.
Possessions: Terre owns the clothes on her back and the contents of her rucksack but little more than this. A small locket with a family photograph is buried deep within her pack alongside a curious ring her father once owned. Also in the pack she keeps a cloak, small pair of shoes, and her coin pouch, making up the rest of her belongings. While she owns few things, each one has a level of sentimental value and she holds onto them dearly.
Special Abilities: The only power Terre has to her name is an extremely potent one; born with the raw ability, Terre has the ability to control nature in several different forms. From hurtling boulders to twisting metal, sprouting life to rotting trees, Terre is a nature elementist. She possesses a great deal of natural skill in the practice, but most of the talent is still raw and undeveloped, having little time with instructors to better hone her skills.
History: Born to a family of three in a moderately sized town toward the edges of the Commonwealth, Elisa Syf grew up in quite a pleasant environment. A middle class family with hard-working parents and a prodigy of a brother, Elisa’s life was beyond ideal. However, while she grew up with a peaceful lifestyle and expectations, the rest of the world soon began to feel the wrath of the Stamarian Empire as it encroached upon the rest of the world.
As with anywhere, the general populace was unsure as to what they truly thought of the Stamarian hegemony, but they soon realized that not only would they have no choice in the matter, but their days as a town only loosely affiliated with Minervum were quickly coming to a close. While the official Stamarian expansion throughout the core continents had begun when Elisa was hardly two years old, her own town avoided the direct impact of homogenization for a remarkable six more years. Sadly, though, when it did indeed arrive, it arrived harshly.
For several years the smalltime politicians of the town had warded off the Stamarians, having no real desire to be absorbed into the bulk of the empire. Their resistance, while relatively tame from an objective point of view, was nothing that the Stamarian Empire would tolerate. After putting up with it for half a decade, the town would receive a true taste of Stamarian justice. The politicians and their families were whisked away in the middle of the night, being replaced abruptly with Stamarian supplements. Not used to absolute rule, the town protested even further against their newfound leaders. Disgruntled with the town as it was, the Stamarians involved used this as an excuse for some long anticipated revenge.
Labeled high risk, the town was essentially taken under siege by the Stamarians. Curfews took effect, brutal questionings of those who broke the Stamarian “law” became regular occurrences, and the town essentially vanished from the map. For Elisa and everyone else in the town, life became one that existed primarily in fear. By the time she was ten, life in Stamarian hands had become almost a natural thing, and as the town slowly submitted, the restrictions were lifted slightly.
While everyone was pleased that the iron grip was not quite so harsh, many still existed that detested the Stamarians for what they had done and saw the lighter restrictions as a way to finally break free. Among this group were Elisa’s parents, even more frustrated now as their oldest son, now of age to apply to universities, had been denied by the Stamarian officials to leave the town.
The words still burned a searing memory into your mind, as her parents left Elisa one evening, “Your mother and I are going out. We love you, and Tenor will take care of you while we’re gone.” Her parents did not return by the next morning, but instead the security had tripled. She and her brother, Tenor, waited for months, but their isolation was even more absolute than before. Finally, Tenor decided he could wait no longer. Soon he started disappearing for evenings, instructing his sister to remain safely and soundlessly in her room, but one night, just like her parents, he did not return.
Diligently she waited as she had been instructed, but trouble would find her directly, this time. Hardly two weeks after her brother’s disappearance, the Stamarian soldiers would beat down her door in the middle of the night. However, this sparked a most peculiar thing within Elisa. As the soldiers neared her, she was overwhelmed by a force of innate magic within her, called upon by her final desperation. The soldiers were slaughtered, and the girl fled, hardly in a stable condition by now.
Fleeing to a neighboring town, Elisa found brief refuge there, an old family friend giving her a hand. For the next few years this would be her lifestyle and Elisa would soon adopt the name Terre as she realized her affinity for magic. While she would grow to be a much stronger individual as her magical prowess increased, her state of mind has decreased. Staying with any one for an extended period of time is nearly out of the question, and she pretty consistently stays on the move, intent on finding her family.
Miscellaneous: N/A